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  3. Interesting article about game menus from Smash Bros creator (Sakurai)

Interesting article about game menus from Smash Bros creator (Sakurai)

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  • VGMoose
    VGMoose
    VGMoose
    Admin
    wrote on last edited by
    #1

    This interview was originally published in Famitsu in 2006, and it explains why Smash Bros and Kirby games always have very nice menu design for the user experience:

    Link Preview Image
    “Rethinking Your Menus” Sakurai’s Famitsu Column Vol. 138

    Sakurai discusses menu design in this translation from 2006.

    favicon

    Source Gaming (sourcegaming.info)

    These parts are my favorite:

    Avoiding “No Response” Inputs
    Likewise, it’s important to utilize as many of the buttons as possible, even if it means some commands double up across buttons. Don’t ignore a player’s “order.”

    Tapping to Start the Game
    I recommend setting up your menus such that, if a player starts pressing a button at the title screen and repeating this several times without selecting another item, they will eventually end up at the main mode of the game.

    Also smash bros is a kirby game, canonically speaking.

    Sign the browser petition! Or visit my site at vgmoose.dev.

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