Interesting article about game menus from Smash Bros creator (Sakurai)
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This interview was originally published in Famitsu in 2006, and it explains why Smash Bros and Kirby games always have very nice menu design for the user experience:
“Rethinking Your Menus” Sakurai’s Famitsu Column Vol. 138
Sakurai discusses menu design in this translation from 2006.
Source Gaming (sourcegaming.info)
These parts are my favorite:
Avoiding “No Response” Inputs
Likewise, it’s important to utilize as many of the buttons as possible, even if it means some commands double up across buttons. Don’t ignore a player’s “order.”Tapping to Start the Game
I recommend setting up your menus such that, if a player starts pressing a button at the title screen and repeating this several times without selecting another item, they will eventually end up at the main mode of the game.Also smash bros is a kirby game, canonically speaking.
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