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Help me w/ my game

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  • st4tic st4tic

    oh yeah- plus, if you REALLY have difficulty learning godot, there's an unofficial plugin with support for block scripts (sorta like scratch, i think...?) i haven't tried it out since i don't really need it, but maybe give it a try

    Someone...
    Someone...
    Someone...
    wrote last edited by
    #8

    @st4tic i might try it

    wtf
    Lancer is a bouncy little pumpkin.

    1 Reply Last reply
    0
    • Noctis
      Noctis
      Noctis
      Be Yourself With All Your Might
      wrote last edited by
      #9

      Yes — GameMaker is capable of handling a long, 32‑bit RPG, but you’ll need to build most RPG systems yourself and be prepared for extra work compared to dedicated RPG engines.

      1 Reply Last reply
      0
      • foxzy foxzy

        for me i use unity

        xenth
        xenth
        xenth
        protogen♥ Puppy Boy JJBA watcher Taken daniel hentschnel ♥ gameovers amogus Fpe fans sodikken fans mazer friendz :3 Echo fw u ppl Tarmac fw<3 ★Vanilleyy Vertified★ ♪Robbie's Bugs♪
        wrote last edited by
        #10

        @foxzy i remember a while ago unity had some issues with paying the game devs and unity was VERY greedy with the money they made compared to the devs. i think unity even sued some-

        inevitably it ended up with some game devs deleting their games and im not sure the status now of their terms

        uhhh.. epicness, shouout to evil larry

        "fall into me" - forest blakk

        "fall into me, and ill catch you darlin' and we'll dance in the streets"

        UnpaidIntern 1 Reply Last reply
        0
        • xenth xenth

          @foxzy i remember a while ago unity had some issues with paying the game devs and unity was VERY greedy with the money they made compared to the devs. i think unity even sued some-

          inevitably it ended up with some game devs deleting their games and im not sure the status now of their terms

          UnpaidIntern
          UnpaidIntern
          UnpaidIntern
          Switchbru deltarune ##adhd BANNED
          wrote last edited by UnpaidIntern
          #11

          @xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.

          Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.

          NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.

          I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.

          xenth foxzy 2 Replies Last reply
          1
          • UnpaidIntern
            UnpaidIntern
            UnpaidIntern
            Switchbru deltarune ##adhd BANNED
            wrote last edited by UnpaidIntern
            #12

            Unity is still usable without major like moral issues, but it's still very risky considering the same board full of biblical-level greedy mfs are still there (i think the ceo got fired but that's just for public image atp). Plus, I think I heard the quality of the engine has been going down.

            It was pretty bad of a personal experience while I was learning it tbh, it was hard-carried by documentation, tutorials and the community who have mostly now moved to godot.

            1 Reply Last reply
            1
            • UnpaidIntern UnpaidIntern

              @xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.

              Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.

              NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.

              I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.

              xenth
              xenth
              xenth
              protogen♥ Puppy Boy JJBA watcher Taken daniel hentschnel ♥ gameovers amogus Fpe fans sodikken fans mazer friendz :3 Echo fw u ppl Tarmac fw<3 ★Vanilleyy Vertified★ ♪Robbie's Bugs♪
              wrote last edited by
              #13

              @UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.

              uhhh.. epicness, shouout to evil larry

              "fall into me" - forest blakk

              "fall into me, and ill catch you darlin' and we'll dance in the streets"

              UnpaidIntern 2 Replies Last reply
              0
              • xenth xenth

                @UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.

                UnpaidIntern
                UnpaidIntern
                UnpaidIntern
                Switchbru deltarune ##adhd BANNED
                wrote last edited by UnpaidIntern
                #14

                @xenth wait it was actually implemented??? I thought they cancelled it before the fees were going to go live because of all of the backlash

                (i sorta remember it being cancelled)

                xenth 1 Reply Last reply
                0
                • UnpaidIntern UnpaidIntern

                  @xenth wait it was actually implemented??? I thought they cancelled it before the fees were going to go live because of all of the backlash

                  (i sorta remember it being cancelled)

                  xenth
                  xenth
                  xenth
                  protogen♥ Puppy Boy JJBA watcher Taken daniel hentschnel ♥ gameovers amogus Fpe fans sodikken fans mazer friendz :3 Echo fw u ppl Tarmac fw<3 ★Vanilleyy Vertified★ ♪Robbie's Bugs♪
                  wrote last edited by xenth
                  #15

                  @UnpaidIntern i think it was like "pay per install" and unity got like a cut of whatever the game devs made from someone installing the game that was an undefined ammount

                  edit: ill research tmrw, im tired as heck

                  uhhh.. epicness, shouout to evil larry

                  "fall into me" - forest blakk

                  "fall into me, and ill catch you darlin' and we'll dance in the streets"

                  1 Reply Last reply
                  1
                  • xenth xenth

                    @UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.

                    UnpaidIntern
                    UnpaidIntern
                    UnpaidIntern
                    Switchbru deltarune ##adhd BANNED
                    wrote last edited by
                    #16

                    @xenth

                    If they implemented it they would've 100% been sued to the point of bankruptcy lol. It was so dumb-

                    oh good night cya

                    1 Reply Last reply
                    0
                    • UnpaidIntern UnpaidIntern

                      @xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.

                      Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.

                      NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.

                      I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.

                      foxzy
                      foxzy
                      foxzy
                      ࿔тнеriаи 𓃦‧˚꒰🐾꒱ FNF Enthusiasts ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel Dark Deception lovers | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ Nintendo Switch Users DarkDeceptionFNF
                      wrote last edited by
                      #17

                      @UnpaidIntern i dont have that problem for some reason.

                      UnpaidIntern 1 Reply Last reply
                      1
                      • foxzy foxzy

                        @UnpaidIntern i dont have that problem for some reason.

                        UnpaidIntern
                        UnpaidIntern
                        UnpaidIntern
                        Switchbru deltarune ##adhd BANNED
                        wrote last edited by
                        #18

                        @foxzy every engine is different and will click with different people, if you like the engine then totally keep working with it. Although if you very conveniently like another engine I would consider switching over when you start a new project to just avoid the unity execs

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