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Help me w/ my game

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  • foxzy foxzy

    for me i use unity

    xenth
    xenth
    xenth
    protogen♥ Puppy Boy JJBA watcher Taken daniel hentschnel ♥ gameovers amogus Fpe fans sodikken fans .Rip mazer. Echo fw u ppl Tarmac fw<3 ★Vanilleyy Vertified★ ♪Robbie's Bugs♪
    wrote on last edited by
    #10

    @foxzy i remember a while ago unity had some issues with paying the game devs and unity was VERY greedy with the money they made compared to the devs. i think unity even sued some-

    inevitably it ended up with some game devs deleting their games and im not sure the status now of their terms

    uhhh.. epicness, shouout to evil larry

    "fall into me" - forest blakk

    "fall into me, and ill catch you darlin' and we'll dance in the streets"

    UnpaidIntern 1 Reply Last reply
    0
    • xenth xenth

      @foxzy i remember a while ago unity had some issues with paying the game devs and unity was VERY greedy with the money they made compared to the devs. i think unity even sued some-

      inevitably it ended up with some game devs deleting their games and im not sure the status now of their terms

      UnpaidIntern
      UnpaidIntern
      UnpaidIntern
      Switchbru former staff rip wall BANNED
      wrote on last edited by UnpaidIntern
      #11

      @xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.

      Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.

      NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.

      I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.

      Deltarune tomorrow

      xenth foxzy 2 Replies Last reply
      1
      • UnpaidIntern
        UnpaidIntern
        UnpaidIntern
        Switchbru former staff rip wall BANNED
        wrote on last edited by UnpaidIntern
        #12

        Unity is still usable without major like moral issues, but it's still very risky considering the same board full of biblical-level greedy mfs are still there (i think the ceo got fired but that's just for public image atp). Plus, I think I heard the quality of the engine has been going down.

        It was pretty bad of a personal experience while I was learning it tbh, it was hard-carried by documentation, tutorials and the community who have mostly now moved to godot.

        Deltarune tomorrow

        1 Reply Last reply
        1
        • UnpaidIntern UnpaidIntern

          @xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.

          Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.

          NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.

          I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.

          xenth
          xenth
          xenth
          protogen♥ Puppy Boy JJBA watcher Taken daniel hentschnel ♥ gameovers amogus Fpe fans sodikken fans .Rip mazer. Echo fw u ppl Tarmac fw<3 ★Vanilleyy Vertified★ ♪Robbie's Bugs♪
          wrote on last edited by
          #13

          @UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.

          uhhh.. epicness, shouout to evil larry

          "fall into me" - forest blakk

          "fall into me, and ill catch you darlin' and we'll dance in the streets"

          UnpaidIntern 2 Replies Last reply
          0
          • xenth xenth

            @UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.

            UnpaidIntern
            UnpaidIntern
            UnpaidIntern
            Switchbru former staff rip wall BANNED
            wrote on last edited by UnpaidIntern
            #14

            @xenth wait it was actually implemented??? I thought they cancelled it before the fees were going to go live because of all of the backlash

            (i sorta remember it being cancelled)

            Deltarune tomorrow

            xenth 1 Reply Last reply
            0
            • UnpaidIntern UnpaidIntern

              @xenth wait it was actually implemented??? I thought they cancelled it before the fees were going to go live because of all of the backlash

              (i sorta remember it being cancelled)

              xenth
              xenth
              xenth
              protogen♥ Puppy Boy JJBA watcher Taken daniel hentschnel ♥ gameovers amogus Fpe fans sodikken fans .Rip mazer. Echo fw u ppl Tarmac fw<3 ★Vanilleyy Vertified★ ♪Robbie's Bugs♪
              wrote on last edited by xenth
              #15

              @UnpaidIntern i think it was like "pay per install" and unity got like a cut of whatever the game devs made from someone installing the game that was an undefined ammount

              edit: ill research tmrw, im tired as heck

              uhhh.. epicness, shouout to evil larry

              "fall into me" - forest blakk

              "fall into me, and ill catch you darlin' and we'll dance in the streets"

              1 Reply Last reply
              1
              • xenth xenth

                @UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.

                UnpaidIntern
                UnpaidIntern
                UnpaidIntern
                Switchbru former staff rip wall BANNED
                wrote on last edited by
                #16

                @xenth

                If they implemented it they would've 100% been sued to the point of bankruptcy lol. It was so dumb-

                oh good night cya

                Deltarune tomorrow

                1 Reply Last reply
                0
                • UnpaidIntern UnpaidIntern

                  @xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.

                  Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.

                  NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.

                  I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.

                  foxzy
                  foxzy
                  foxzy
                  ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
                  wrote on last edited by
                  #17

                  @UnpaidIntern i dont have that problem for some reason.

                  UnpaidIntern 1 Reply Last reply
                  1
                  • foxzy foxzy

                    @UnpaidIntern i dont have that problem for some reason.

                    UnpaidIntern
                    UnpaidIntern
                    UnpaidIntern
                    Switchbru former staff rip wall BANNED
                    wrote on last edited by
                    #18

                    @foxzy every engine is different and will click with different people, if you like the engine then totally keep working with it. Although if you very conveniently like another engine I would consider switching over when you start a new project to just avoid the unity execs

                    Deltarune tomorrow

                    1 Reply Last reply
                    0
                    • foxzy
                      foxzy
                      foxzy
                      ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
                      wrote on last edited by
                      #19

                      i use unity

                      1 Reply Last reply
                      0
                      • Someone...
                        Someone...
                        Someone...
                        #1 tenna fan deltarune Crazy In Love. @Everyone `Gravity Falls` Art group! BANNED No Man's Sky
                        wrote on last edited by
                        #20

                        ok guys i've decided to use unity to make my game cuz it sounds like a good source

                        Lancer is a bouncy little pumpkin.

                        1 Reply Last reply
                        0
                        • foxzy
                          foxzy
                          foxzy
                          ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
                          wrote on last edited by foxzy
                          #21

                          unity uses c#

                          UnpaidIntern 1 Reply Last reply
                          0
                          • foxzy foxzy

                            unity uses c#

                            UnpaidIntern
                            UnpaidIntern
                            UnpaidIntern
                            Switchbru former staff rip wall BANNED
                            wrote on last edited by
                            #22

                            @foxzy godot also has c# support

                            Deltarune tomorrow

                            1 Reply Last reply
                            0
                            • foxzy
                              foxzy
                              foxzy
                              ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
                              wrote on last edited by
                              #23

                              godot or unity are some good engines

                              1 Reply Last reply
                              1
                              • UnpaidIntern
                                UnpaidIntern
                                UnpaidIntern
                                Switchbru former staff rip wall BANNED
                                wrote on last edited by UnpaidIntern
                                #24

                                @someone... i'd definitely use godot if you're doing 2D (i assume you are since you mentioned both gamemaker and "32-bit"), it's purely 2d unlike unity which is 2d sprites in a 3d engine. It also has a million 2D tutorials (one by brackeys i think!), and a huge community around it

                                Deltarune tomorrow

                                Someone... 1 Reply Last reply
                                0
                                • foxzy
                                  foxzy
                                  foxzy
                                  ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
                                  wrote on last edited by
                                  #25

                                  yea, i would say to use godot.

                                  1 Reply Last reply
                                  1
                                  • UnpaidIntern UnpaidIntern

                                    @someone... i'd definitely use godot if you're doing 2D (i assume you are since you mentioned both gamemaker and "32-bit"), it's purely 2d unlike unity which is 2d sprites in a 3d engine. It also has a million 2D tutorials (one by brackeys i think!), and a huge community around it

                                    Someone...
                                    Someone...
                                    Someone...
                                    #1 tenna fan deltarune Crazy In Love. @Everyone `Gravity Falls` Art group! BANNED No Man's Sky
                                    wrote on last edited by
                                    #26

                                    @UnpaidIntern thx that sounds really good since it has a bunch of tutorials

                                    Lancer is a bouncy little pumpkin.

                                    1 Reply Last reply
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