Help me w/ my game
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@UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.
If they implemented it they would've 100% been sued to the point of bankruptcy lol. It was so dumb-
oh good night cya
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@xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.
Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.
NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.
I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.
@UnpaidIntern i dont have that problem for some reason.
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@UnpaidIntern i dont have that problem for some reason.
@foxzy every engine is different and will click with different people, if you like the engine then totally keep working with it. Although if you very conveniently like another engine I would consider switching over when you start a new project to just avoid the unity execs
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ok guys i've decided to use unity to make my game cuz it sounds like a good source
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unity uses c#
@foxzy godot also has c# support
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godot or unity are some good engines
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@someone... i'd definitely use godot if you're doing 2D (i assume you are since you mentioned both gamemaker and "32-bit"), it's purely 2d unlike unity which is 2d sprites in a 3d engine. It also has a million 2D tutorials (one by brackeys i think!), and a huge community around it
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yea, i would say to use godot.
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@someone... i'd definitely use godot if you're doing 2D (i assume you are since you mentioned both gamemaker and "32-bit"), it's purely 2d unlike unity which is 2d sprites in a 3d engine. It also has a million 2D tutorials (one by brackeys i think!), and a huge community around it
@UnpaidIntern thx that sounds really good since it has a bunch of tutorials
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