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Help me w/ my game

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  • xenth xenth

    @UnpaidIntern said it better than i did, turns out i remembered wrong- it was game devs attempting to sue unity and the fee was implimented. it hurt alot of f2p devs and a few popular games on unity either got deleted due to them not supporting the change or just moved to another engine and the files lurked around.

    UnpaidIntern
    UnpaidIntern
    UnpaidIntern
    Switchbru former staff rip wall BANNED
    wrote on last edited by
    #16

    @xenth

    If they implemented it they would've 100% been sued to the point of bankruptcy lol. It was so dumb-

    oh good night cya

    Deltarune tomorrow

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    • UnpaidIntern UnpaidIntern

      @xenth yeah that situation was pretty bad, I was learning unity at that time and instantly stopped as soon as I heard about all of that mess.

      Unity tried to implement a pay-per-install fee, which wasn't even well-defined and didn't even talk that much about how it would actually work. Basically, everytime someone would install your game they would want you to pay them a undefined fee. When they announced they were about to do this, it destroyed the reputation of the company forever. It's funny because it would've destroyed those f2p mobile games, which was likely what was making unity the most money at that time.

      NOTE: they don't actually pay any developers (unless they made/published some games themselves, or if the dev uses their ad program), the developers use the engine to make money and pay unity a share of their revenue from the game. I don't remember them suing anybody over it since it never actually went into effect, but they might've idk.

      I also don't think any games were deleted, since the devs would lose a lot of progress. A good amount of studios stopped using unity for any future games, but after the fee was dropped, a good amount stayed because they already developed skills and a whole workflow with the engine.

      foxzy
      foxzy
      foxzy
      ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
      wrote on last edited by
      #17

      @UnpaidIntern i dont have that problem for some reason.

      UnpaidIntern 1 Reply Last reply
      1
      • foxzy foxzy

        @UnpaidIntern i dont have that problem for some reason.

        UnpaidIntern
        UnpaidIntern
        UnpaidIntern
        Switchbru former staff rip wall BANNED
        wrote on last edited by
        #18

        @foxzy every engine is different and will click with different people, if you like the engine then totally keep working with it. Although if you very conveniently like another engine I would consider switching over when you start a new project to just avoid the unity execs

        Deltarune tomorrow

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        • foxzy
          foxzy
          foxzy
          ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
          wrote on last edited by
          #19

          i use unity

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          • Someone...
            Someone...
            Someone...
            #1 tenna fan deltarune Crazy In Love. @Everyone `Gravity Falls` Art group! BANNED No Man's Sky
            wrote on last edited by
            #20

            ok guys i've decided to use unity to make my game cuz it sounds like a good source

            Lancer is a bouncy little pumpkin.

            1 Reply Last reply
            0
            • foxzy
              foxzy
              foxzy
              ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
              wrote on last edited by foxzy
              #21

              unity uses c#

              UnpaidIntern 1 Reply Last reply
              0
              • foxzy foxzy

                unity uses c#

                UnpaidIntern
                UnpaidIntern
                UnpaidIntern
                Switchbru former staff rip wall BANNED
                wrote on last edited by
                #22

                @foxzy godot also has c# support

                Deltarune tomorrow

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                • foxzy
                  foxzy
                  foxzy
                  ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
                  wrote on last edited by
                  #23

                  godot or unity are some good engines

                  1 Reply Last reply
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                  • UnpaidIntern
                    UnpaidIntern
                    UnpaidIntern
                    Switchbru former staff rip wall BANNED
                    wrote on last edited by UnpaidIntern
                    #24

                    @someone... i'd definitely use godot if you're doing 2D (i assume you are since you mentioned both gamemaker and "32-bit"), it's purely 2d unlike unity which is 2d sprites in a 3d engine. It also has a million 2D tutorials (one by brackeys i think!), and a huge community around it

                    Deltarune tomorrow

                    Someone... 1 Reply Last reply
                    0
                    • foxzy
                      foxzy
                      foxzy
                      ࿔тнеriаи 𓃦‧˚꒰🐾꒱ ANTI FURRY HATTERS LGBTQ+ Of BDNS Has a Youtube Channel | Therian Kind people ₊˚⊹౨ৎ ₊˚⊹ FNF: Dark Symphony Murder Drones Fans Game Developer indie game fan Bring BDNS back! Bisexual 💙💜🩷 CASEOH FAN!! FNF Enthusiasts @Everyone Single Hide BDNS Ads proud furry
                      wrote on last edited by
                      #25

                      yea, i would say to use godot.

                      1 Reply Last reply
                      1
                      • UnpaidIntern UnpaidIntern

                        @someone... i'd definitely use godot if you're doing 2D (i assume you are since you mentioned both gamemaker and "32-bit"), it's purely 2d unlike unity which is 2d sprites in a 3d engine. It also has a million 2D tutorials (one by brackeys i think!), and a huge community around it

                        Someone...
                        Someone...
                        Someone...
                        #1 tenna fan deltarune Crazy In Love. @Everyone `Gravity Falls` Art group! BANNED No Man's Sky
                        wrote on last edited by
                        #26

                        @UnpaidIntern thx that sounds really good since it has a bunch of tutorials

                        Lancer is a bouncy little pumpkin.

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